If the target is "Poisoned", the target takes double damage from the damage roll and loses their "Poisoned" debuff after the attack lands they do not gain "Poisoned" if they are attacked by this ability whilst "Poisoned".ĭue to the natural chitin that covers over the top side of their body, it can provide some natural defence against attacks from above, with less defences towards the sides. If the target isn't "Poisoned" before the attack, the attack deals the damage and covers the target in poison, causing them to take 1d2 poison damage every turn until they roll higher than a DC of 12 with a d20 modified with their Con Mod, this DC becoming smaller by 2 per unsuccessful roll. This attack instantly deals 1 + 2d2 Poison damage agianst the target. Also due to their big, soft bodies and hard chitin, they are able reduce incoming damage from striking-based physical weapons, absorbing and negating 1 damage from an incoming attack.īecause of their barbed points by their tails, if the player is targeted from the rear with a lunging attack or a 2-handed attack with a 5ft distance requirement, the enemy has to perform a d20 roll modified with their Dex Mod they need to roll with a DC higher than 8, otherwise risk being poisoned for 2d2 per turn until they roll higher than a DC of 14 with a d20 modified with their Con Mod, this DC becoming smaller by 2 per unsuccessful roll. Takes -1 damage from: Poison, Venom, and Holy/Light. Also decrease the player's rolls against Deception and for Perception by 4. Takes 8+ damage from: Fire, Force, and Rock. File type: Text File (.txt) - Scolipedeģ0ft land, 15ft swimming without armour, 30ft with light, and 25ft with heavyģ0ft land, 20ft swimming without armour, 25ft with light, and 20ft with heavy, with a +3 to initiative rollsģ5ft land, 10ft swimming without armour, 35ft with light, and and 30ft with heavy, with a -5 to initiative rollsĭue to their species relation to all pokemon, even regardless of the type of species they're a part of, depending upon their elemental typing they'll take more or less damage from different damage types.
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